I have this personal project that I'm working on. Since its rather large and quite a few objects iin it, I feel like ti would be best if I used two uv maps instead of one. I thought about using UIM's but since this is an unreal learning excersice for me as well. I dont know, if game companies even use UDIM's SO here are my questions.
1. Should I keep something like this to 1 map? If not, whats the best way to get more than one map in Substance Painter at one time? Different channels?
2. Are UDIM's used in the gaming industry?
I really appreciate any help with this. Thanks for taking the time!
-B
Replies
UDIMs afaik are more suited towards VFX/Film, and not necessarily game art/game-ready production.