Hi! I'm trying to create models with "pixel art textures" but I am stuck on getting the pixels on the mesh to stay square. The below model is only a test! I have tried relaxing my textures to get all square checker maps but this doesn't help with the pixels. I have tried making the UV layout itself square but that really…
That isn't gonna fix your uv issues tho. You still need some smoothing, gradients and fake lighting in the textures at that resolution. If you want squarish pixel art ala minecraft then you have to model in squares i'm afraid.
@Steppenwolf The above textures are reaaaaally basic and I'll keep working on them. I just need less (or at best no) warping of the pixels. At the moment I'm starting to think about other ways to handle this issue, for my project. But if I can get as close as possible to what I want then I can make a well grounded decision…