Hi!
I'm trying to create models with "pixel art textures" but I am stuck on getting the pixels on the mesh to stay square.
The below model is only a test!
I have tried relaxing my textures to get all square checker maps but this doesn't help with the pixels.
I have tried making the UV layout itself square but that
really didn't help
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
And that's pretty much where my ideas stop... Anyone with experience with this able to help me out?
Thanks in advance!
Model (with problem area):
![Image: http://i.imgur.com/GKK3Yss.jpg](http://i.imgur.com/GKK3Yss.jpg)
UV layout:
![Image: http://i.imgur.com/dEXexfj.jpg](http://i.imgur.com/dEXexfj.jpg)
Texture map:
![Image: http://i.imgur.com/NLgRp2u.png](http://i.imgur.com/NLgRp2u.png)
Replies
I have noticed that as long as I have a texture I can adjust the UV manually to get better results but that's an enormous amount of work...
Thank you again for your help!