When modeling human anatomy something you need to keep in mind is the muscle groups. Make sure to have a good anatomy book on hand. I will leave a link to my site where I have a couple pics of a male torso I modeled by hand and posed in Zbrush. Anatomy books Artistic Anatomy "This book has some amazing images in the back…
So I took everyone's advice on here and got a hold of zbrush. Started sculpting and not worry about the topology until I'm done with the sculpting. I even looked around pinterest and put together an anatomy board as well as got Rafael Grassetti video on design and anatomy on gumroad.
If I were starting out and my current self could give my past self advice it would be to not worry about topology so much. The most important part is being able to sculpt the anatomy, it's near impossible to have good topology without having a very good understanding of human anatomy first. That is where I believe is…
hi, some of the polygon lines would depend on whether or not u are going to sculpt in zbrush. If this is purely a polygon sculpt then I would suggest some adjustments: -U don't want the arm to stat of with such a spike - the loops around the abs should be reinforced - u need to look u anatomy references for the neck area...
Not entirely sure what your end project is going to be, but what I would do is start with the sculpt and worry about topology until the anatomy is right. Once you have all the shapes and muscles sculpted, you can retopologize the model by hand or just hit the Zremesh button…
Hey guys. I been modeling this character for the past couple of days. I'm trying to learn my topology on my human anatomy. The topology doesn't seem to flow well. Need some advice on trying to fix this. I can't quite figure to get a ring around the deltoid area. His legs as well as his arms still seem to be edges just to…