So I figured I would use youtube for the free tutorials, but I have a question or two. I am debating using blender to learn 3d modeling to (hopefully) publish to TF2 and Dota 2, but I am not sure if that is a decent program for it. I was also contemplating 3d-coat $99 version on steam, but I need to know it is worth the…
Hi , I would recommend going for 3Ds Max. Reason brand new beginner tutorial series going on right now on 3D Total for it (free), The main reason is that you can also work for arch viz companies in longer run since things are going downward in games industry the way i see it. Plus who knows may be in future a giant merger…
Autodesk offers free software for educational uses, you can download 3ds Max or Maya directly from them after signing up with an email address http://students.autodesk.com/?nd=download_center 3ds Max and Maya are the most popular 3d apps in the games industry, so you would be able to find more tutorials, plug-ins, and…
Thanks for all the reply guys, I think I will work with blender to start, then gradually move to maya or 3Ds Max as I progress. And I will be looking closely at the blender cookies site for the tutorials.
Thanks for the advice, I am a complete noob on this but I really want to either be a 3d model for games or a programmer, or know a bit of both (which can't hurt). I mean my B.S. in sociology got me no where......so might as well pursue a goal.
So basically get the educational version of Maya and learn off of it using tutorials for now, ignore 3d-coat, and when I am ready yo try and publish use blender since I am poor lol? Downloading the latest version of Maya now off of Autodesk.
I'd just go with 3DS Max and/or Maya. Most job listings for studios you see will want you to know how to use Max or Maya. I use both. Max at home, Maya professionally. I personally like max more, because I feel it's more powerful and less buggy(may be different for others). Good luck though in your endeavors.
The only reason I suggested learning Max/Maya over blender is because there is a lot more, and a lot better tutorials focused on creating assests for game art, and there's also things like the Dota viewport shader http://www.polycount.com/forum/showthread.php?t=110022 and tex tools http://www.renderhjs.net/textools/ and…