nice work on those stones. I would recommend checking this out though: [ame="http://www.youtube.com/watch?v=7he9xqmg2XU"]modelink texturing sculpting rock formations - YouTube[/ame] cheers
thanks D1ver, i'll check it out. this is how that new texture turned out: normal map doesn't have too many things that couldn't be done in PS but at least i learned some new stuff while sculpting it. i ended up baking it in max. still, it would be good to know why zbrush bakes had those issues.
^ glad you like it. yes, i'm using wrapmode 1. but wrapmode 2 creates an additional copy of stroke in the middle, doesn't it? can you elaborate on "having a bigger border"? i think i understand that in theory but i don't know how to actually make use of it. In general i'm a bit lost when it comes to making a heavily…
soo, i think i finally understand the goddamn UI of zbrush enough to be able to make actual assets with it. here's my first attempt at zbrush texture: i can't say that i'm satisfied. after baking it turned out that rocks are forming a bold wavy pattern, and from distance it looks unnatural. is there an easy way to preview…