Questions about modular design for environment artist working with unrealED 3. So I cut up my buildings into modular chunks, for the level designer. I assume those modular chunks will act like
"I'm keen to understand your preferred strategies for this scenario. If possible, could you provide examples or share your experiences?" Well then, probably wouldn't hurt to see how Mr Bolton generated his modular weapon: https://polycount.com/discussion/166058/ak-337-modular-rifle-system
A 3D modular building made for my 3d modeling & texturing class assignment. Total hours for this modular building is 100 hours. 3D Preview available in : https://www.artstation.com/artwork/P4wrL
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?