Hello! I'm working on a building, and I'm looking for the best way to model the facade. Here is a lowpoly sketch of more or less how the shape of the building is going to be:
My problem is how to approach the modeling of the facade? If it were plain flat and boxy modular would be perfect to keep a constant distance/size, and for the texture later on, but with the roundy shape, I'm not so sure how to do it. Any ideas or any tutorial?
Replies
Yeah, there is no need this was just the blocked mesh
I've though about that, but how would you go for making the windows in them? if i make a 2x2 window (modular) how could I adjust it to this curvy-ish mesh keeping the grid awesomeness? :poly124: