Hello guys, I have an issue with my scene in Marmoset Toolbag. I placed few point lights around my candles and when i turn my camera, i see weirds artefacts popping in somes angles. I tried to change the lights settings but nothing change. I don't know where this issue came from. Do you have any ideas ? Thanks for your…
It's sad that isn't possible, I'm a big fan of Marmoset's Garage Ramp HDRI and would love to use it in Substance Painter so when I export the textures to Marmoset for rendering, everything looks the same. Sadly I can't seem to find a way to convert the .tbsky file to a .hdr/.exr image. It would also be great to be able to…
Hi, everytime I import my fbx model into Marmoset some of the parts aren't showing up. In Blender everything looks fine and when I imported the same model into substance painter everything showed up fine and I was able to texture everything without issue. Does anyone know what the problem might be?
New to marmoset and I am trying to render this character. She's rigged in maya and after posing her, the imported fbx (right) appears with all these weird lines! Compared to the unposed model on the left, which looks fine. They have the same UVs. I tried copy pasting UVs from the t-pose onto the new one, tried posing the…
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Hey there! I would like to achieve the same nicely rounded edges if i'm baking with Marmoset Toolbag (4) If i bake it with SP it looks good, but yeah i can't skew the normals in SP, so i need a MT solution please. Both shots are from UE. Thank You for the answers in advance!