Hello guyz I have problem with grid panel. I have made 3 buttons 20x20 dimensions and grid panel. And as soon i put my button in grid they become bigger?
I am having issues snapping verts to the grid in max, they always snap from a relative position to the grid, if a vert is a few pixels from a grid point and I snap them to another grid point then they are a few pixels from that grid point. In other posts it's suggested that you have to snap the object pivot to the grid but…
Hi, I'm trying to make some tiling floor sections for unreal 3 in Max and was wondering if its possible to snap a vertex to the grid that isn't already aligned to the grid. Currently when I use the snap grid on an unaligned vert it moves one grid unit but does not align to the grid. Any help would be great.
Shiraz is right on, the grid is your friend, the grid is god, the grid is all knowing.... You get the idea. Without the grid, making anything modular is going to be damn near impossible to keep clean.
Yea why autodesk why? Its not stealing if you own Maya, just call it a bug-fix for max. Err, the plane idea is neat but why not use a grid helper (Create > Helpers > Grid)? You can align them anywhere any which way you need, no messy polys getting in the way visually. Notes: - Either bind "activate grid object" to a key,…
Howdy folks. I need to know the grid, unit, snap settings that I should use in max so things will align properly in Unreal2k4 when I export them. thanks. EDIT: seems I've found the grid settings. Grid spacing = 16, Major lines every Nth Grid line = 8. Now I need the unit measurements.
I have this annoying problem with the grid, when you have splines or models at the 0,0,0, the grid keeps hiding the lines of the spline/model unless you select the model. Is there a way to force the grid to always show behind, without moving anything into the + space of the plane?
Just wondering if there was a way to expand the default 3Ds Max Viewport grid ? By the number of rows/columns. Similar to how the grid looks when in top/left/right viewports.
I read the help file and tried googling with no success. I'm not trying to snap to grid but to vertex. It looks fine when I zoom out but when I zoom in it appears to be misaligned (as seen in the gif), am I not supposed to block out with vertex snapping but only with grid snapping?