hi there so i just baked my sword and really happy with how it came out but i have to ask, what is this issue that appear here when i baked it. It seem to be related to the ambient occlusion. Just like to know what this issue is and what I is causing it so I know what to do in the future and all. Also this is baked in…
Hi there so I been studying baker more and all. So I feel to help me understand I did this experiment where I try to just bake the details on a simple square. Just a way for me to make this simple and give me a better idea. Now i was able to get a bake detail on top of the square to look right as I made that by extruding a…
Hello, I'm having an issue with texture baking in Marmoset Toolbag. When I bake my high-poly model onto my low-poly model, I'm experiencing an offset of about 2mm in certain areas. Can anyone help me troubleshoot this issue or suggest potential solutions? Thanks!
This is really stupid question, but is baking normals necessary for all assets in games? To bake, for example handrails and such would be a very time consuming. I have seen a lot of tangent basis discrepancy in triple-A games and some of them don't even bother with baking for other than weapons and key NPCs and maybe some…
Decided to create some books and got some normal baking errors. So basically I'm trying to bake my highpoly book on low poly but getting some gradients in places where pages are located. 1/ So this is my low poly geo and shading in blender: 2/ low poly with baked normal map error (getting strange gradients from highpoly…
Hello, I was hoping i could get some answers in here; I was watching this livestream : https://www.youtube.com/watch?v=F-AFNe-gtZg&t=490s&ab_channel=JaredChavez min 3:43 and for the baking he's only using one low poly mesh, yet he has multiple high polys for the baking, How does this work? Shouldn't there be the same…
Is there any obviously reason when I bake the ao hi to low poly the bake looks like it has hard normals. Both hi and low meshes have smoothed normals where required. I've played around with the AO setting in marmoset. But nothing seems to correct this. I'm exporting from Maya via fbx. All other maps bake fine Any ideas?
Hey, After bake in Substance 3D Painter there appeared those weird lines and I have no idea how can I get rig of that. Do you have any idea why does it happen? Bake, highpoly and lowpoly: