Hello everyone I have realeased this vertex & colorset plugin for Maya https://www.youtube.com/watch?v=pBFw2gyzUls Available at: https://petrmaxa.gumroad.com/l/octopus-vertex Let me know what you think! :)
The shading depends on vertex normals. Flat thing should have them same directed . Typically 3d packages control vertex normal on their own but with lots of tiny long triangles errors usually happen . insetting or beveling or face weighting are just ways to help automatic algorithm. You can do same manually too. Like…
Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
I want to remove those edges along with their vertexes but It only deletes the edges and some of the vertexes then selects seemingly random edges afterwards. This has never happened, I have deleted by history and restarted numerous times.
Hi,I have 1 car model. The vertexes of my car model are separate from each other. In Editable Poly, when I select all vertexes in vertex mode and weld them, it merges the vertexes together meaninglessly. I have the same problem even if my Weld setting is 0.02. How can I solve this problem? Thanks
Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…
Hello, i have a wierd problem with vertex color that i have never had before. I'm using 3dmax 2022 and i'm using ornatrix, so.. when i have the hair done, ornatrix always generate a vertex color for the flow i activate vertex color property in the viewport and it's white even if i apply some data channel looks totally…
I am working in UE5 and would like to get the vertex normals of a static mesh using the C++ API. I can successfully access the vertex buffer, and then get the PositionVertexBuffer and the StaticMeshVertexBuffer (link to docs). This yields the vertex positions and the vertex tangents. However, there seems to be no way to…
I'm not firing unreal up now to work out the exact mechanics of it but iirc you can get position information via the vertex interpolator node It's been a couple of years since i was fiddling with this but I have a feeling I never solved the pivot placement properly and ended up just baking the information into vertex color
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…