Hi all, I would like to purchase someone's personal perpetual license for Substance Designer (Pre-Adobe). Please let me know if you're interested. Thanks.
I'm working on the retopology of a high-poly model I made. I'm not very experienced with retopology and baking normals. When I extract the normal map in Substance Painter, I see these triangular artifacts(like cuts) as if it were a mesh problem. When I bake normals in Substance, it generally looks pretty good, but if I…
Sure! It would probably help to learn about Inheritance: https://helpx.adobe.com/substance-3d-designer/substance-compositing-graphs/inheritance-in-substance-compositing-graphs.html#troubleshooting
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Make sure "Average Normals" is enabled. This matches the advice in the final paragraph of the link Fabi_G shared. More info about Substance 3D Painter's setting for Average Normals: https://helpx.adobe.com/substance-3d-bake/bakers-settings/common-parameters.html
I'm writing about decals in the context of substance painter meaning these details get merged onto the final texture. It was done by projecting the image in substance painter.
Hi all, I´m having issues importing normal maps on to blender from substance painte. This has never happend to me (When i plug the normal map onto the texture node all gets this hard edge look, idk why this happend plss help). I also export the model with shade smooth to substance so it´s well done, because if not it will…
Hello, where is better to create stitches for clothes, in zbrush using alphas or substance painter. If it can be done in substance painter using alphas then it's better to do it in substance painter m what do u suggest ?