Hi all, I´m having issues importing normal maps on to blender from substance painte. This has never happend to me (When i plug the normal map onto the texture node all gets this hard edge look, idk why this happend plss help). I also export the model with shade smooth to substance so it´s well done, because if not it will be shown in substance but there looks correct.
Hi! Make sure the normal maps green channel has the correct orientation and the texture is sampled correctly in Blender (Non Color). If you exported a DirectX normal map, you could also invert the Y channel in the material.
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