Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…
Hello, Let's take a closer look! Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly…
Whenever I use the emissive effect it will cause the whole scene to glow instead of just the thing that should glow. For example lets say you have a lightsaber since thats something we're all familiar with. You want the blade portion to glow, but not the hilt or the person holding it. The only thing I've discovers thus far…
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
The concept and design give desert oasis vibes, which I think is being hurt by the type of foliage outside and the blue sky from the overhead shot. The scene is just too hazy and kinda kills the vibes of the concept, something like this looks closer to the concept and feels better for the scene.
Hey looking for some feedback on my new scene of a semi stylized autumn scene. Just looking to add some final touches before I post my work on Artstion. https://www.artstation.com/bradyjdesign Lemme know what you think needs to be done still.
Hi there ! I hope everyone is doing well. I would love if some of you could give me some feedback on this scene. I have been working on it for a month and a half now. I feel like I m starting to tunnel vision and would love some of your feedback to bring this scene to a close. Any feedback is welcome, be it modeling,…
Hi ! (sorry for my english, I'm French ^^) I would like to animate four textures on a background (it's an underwater pixels scene material, play on a screen). It works but the four textures seem to lack opacity. when I plug in only one texture, the opacity is normal It's a vending machine (sushi ^^) with underwater scene…