using the object pivot point as base for adjusting normals from gives a nice soft look for foliage but when this material is used on foliage instances, the normals break. Pretty sure it is because the object pivot point is not per instance, so it's probably at 0,0,0 or something. Does anybody know if there is a way to get…
Blender basics, show how we can join objects and unjoin object with shortcut. I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/uw_sK-G3hc0
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
I'm trying to convert a script that I use for transferring UVs to use connect component to draw edges between selected verts. Current it draws a single line and then gives a weird error. Warning: Can't perform polyConnectComponents4 on selection Here's the current python script import maya.cmds as cm #grab all the selected…
Hello, I have a problem with sp baking. It is the first time that I make a bake with the match by name mesh. I have a low in fbx with multiple objects from Maya and a series of multiple high .objs from zbrush, and each respective object with its name and prefix. And the bake comes out with a huge error. I tried in marmoset…