I have a question about Directx 11. I've been curious to what it actually does, and how much of a workflow change does it pertain to when creating game assets? Are there specific things to keep in mind when producing assets for directx 11? And are there any extra mas, settings, and things to place in a shader when creating…
Check out the latest preview of Maya with DX 11. The viewport is using a DX11 shader with crackfree displacement. http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview
this computer is pissing all over me and laughing, guess what..the print screen button doesnt seem to work, sometimes it does sometimes it doesnt, cant be keyboard since it only has two months...about to kick this piece of eurotrash important thru the house !11
Hey i wanted to see the Jordan Walkers Bath House scene in udk but when i wanted to change the render mode to directX 11 it never does! it just restarts udk in directX 9 is it me ho is doing something wrong or...? Thanks Ps. my Graphics Card is an NVidia Geforce 480 card, so it should handle DirectX 11 fine!
Just finish episode 11 " A Happy Ending " it impacting and amazing something none has done before and it's unique. https://www.veoh.com/watch/v142129777S3eQRjzG and https://www.godtube.com/watch/?v=1CE2MMNU
Hi, A little about me. I've not created any work since I left university about 4 years ago and wanted to get back into it. I looked at what to create and decided with the MAC 11 due to lower amounts of detail as I always model something complex and get bored. Low poly is 5k tris, I've gone crazy on the scratches and feel…
Well hi im new here, My name is Tyler Newton and im fascinated with 3D and 2D art and i would enjoy having some comments and critique. I used 3Dsmax 9 and Photoshop 7(cs3 freakin laggs) This is actually my first fully textured weapon but i think the texture still may need a bit of work, any advice? So heres my mac 11 wip:…
So me and well the rest of my class are trying to figure out how to do create realistic hair in UDK using DX 11 as shown in The Samaritan [ame=" http://www.youtube.com/watch?v=RSXyztq_0uM"]Here[/ame]. Now I've tried researching as much as I can, and I can't seem to find anything pertaining to this workflow of using…
Hey guys, So I'm getting a really odd bug happening when trying to use a DirectX 11 shader. Particularly since I've updated to Service Pack 1 for Maya 2015. When I am in hypershade and click on creating a DirectX 11 shader. It has no properties, and the icon preview for it. Is a pixel scattered image like it's bugged out.…