Hi, i have a problem for which I can't find a solution. And my own experience with Designer is not big enough to solve it by myself. My project has the dimensions 512x512. I have (successfully) created the usual maps (PNG - AO, normal, curvature, opacity etc). In other programs the maps appear completely correct…
Yeah, yeah, I know I'm double-posting... But hey, the model's done! http://fontes-makua.deviantart.com/art/3D-Fontes-Wip-Posing-001-62546291 http://fontes-makua.deviantart.com/art/3D-Fontes-WIP-Pose-002-62546429 http://fontes-makua.deviantart.com/art/3D-Fontes-Wip-Posing-003-62546545…
I think you are running with a great idea making it from cast iron. Could really make it feel unique and heavy, very in line with the theme of the character. If you can nail that cast iron look its going to look fantastic. Looking at ref there seems to be a lot of options in terms of how glossy, rusty, bumpy you want as…
Hey everyone! I've been browsing this forum for a while and finally decided to post some of my work. In the past I've been posting my stuff on Tumblr and Deviant Art but haven't received any criticism so I'm looking to get any comments or critiques you have for me. My resolution for this year is to do one model a day so I…
As of late, I have been working on a modular environment art piece to build onto my portfolio and gaining modular environment art creation skills. I will post some images below. The last couple of days, I have been building walls and doors and things of that nature. I optimized the first texture sheet as the walls had some…
I'm having a few problems getting my head around something, here is what im trying to do: Have a mesh with alpha map (1) cast a nice clean shadow on the floor(2). My problems so far: 1) Light map shadows arnt very crisp, increasing the light map resolution helps, but even when its 1024 its still very muddy. Increasing the…