This warning is here because you are changing at runtime a material saved inside a package. Usually the good workflow is to make a copy of this material in memory at runtime and apply this copy back to the mesh. This way you only change the material in memory and let the material in the package intact. This is because a…
Well Desert, I see you aren't getting any replies, i can't really speak for others but to me you might as well be speaking Japanese ;) (since the creator of said universe was) I have no idea what these things you are working on are, maybe if you can put up a reference or two to each model you are working from rather than…
Hey everyone and welcome to the 79th Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
https://www.artstation.com/a/13718837 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks and parts of the…
Hey man, I'm glad to see you sticking with it. I'm gonna throw my 2 cents in.... There are some issues here that need to be addressed before you go any further. You have the right ambition, but I'm not sure whether you understand the purpose of things. You being focused on the slight problems with the cut in your geometry…
Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…
Draw lighter and for longer with the same intensity or add paint. Break out your favorite scritch that have meaning to you and add detail that makes them more visible to others, like building up a thumbnail, as it were.
Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
Signatures are examined not by their shape but rather how you held the pen. So something gets bought with your card and you say you didnt buy it and demand your money back, now the receit (spelling??) gets sent to experts along with your handwriting samples and they decide wether or not it was you who singed it.
If you drop a new Vertex Paint modifier on the object, bring up the Edit window, and in the bottom right corner, click on the "Condense to Single Layer" button. This will give you access to the controls for tweaking the vertex colors that you already set up, without having to re-paint. Is this what you were going for?