Hello! A good weekend is the one that you can spend on anything you want without any regrets and blaming yourself about wasting your precious time (like I did a lot not so long ago xD). Mine is spent working on this project. Today I started my most favorite part - detailing and preparing for highpoly. Spent around 7 hours…
Thanks always @carvuliero That was my thinking about the rig, i was so hung about about matching the UE mannequin because i thought it was like an 'industry standard' and if i wanted to make game characters, that is the way it should be done... However, I think I finally stumbled on the problem i'm having i think.…
Hey PC! This is my little 3D Blog / Progress thread on my current portfolio project I wanted to share with all of you. small pre-cursor: (Skip if you don't care about back stories / starting ideas for a project) I've been on a quest as of late to increase and refine my modelling skills, after a couple years ago of being…
Hi all- I've been on the forum a while now but haven't to date posted any work. Well, all that's about to change! I'm currently working as a primary school teacher, but am looking to change careers and work in 3D for games as this is my passion (or obsession, if my wife is to be believed). The following images represent…
I recently integrated some digital battlemaps into my home D&D sessions from fantastic creators such as Dynamic Dungeons and Animated Dungeon Maps. These maps incorporate dynamic lighting, particle effects and atmospherics to create a greater sense of immersion for the player and my table has fallen in love with them so…
Hi, I'm a graduate student from Escape Studios (Pearson College London) who has studied a Bachelors degree in "The Art of Video Games" for the last 3 years. I would appreciate it if you would consider hiring me for a role within the area of 3D artist. When employing someone like me, you will come to realise how willing I…
Well, here's a lot of critique in no coherent flow :> The design overall doesn't feel very sharp like a PA weapon. I think you went into make the small detail like the symbols way too early until your overall shape was solid. The blade doesn't feel like a blade, and it would help you a ton to get in the habit of using…
Hi there, I wouldn't worry about the fine details yet, get the structure right and the rest will follow :) Looking at the screen shots and without knowing how your scene is set up, my first thought would be that it looks like you have been sculpting with an orthographic view rather than a perspective one. If so, that would…
Deforges: Thanks for the feedback. I broke up his silhoutte and it looks much more effective. _DeadPixel_: Thanks man! Yea, I hope this shader is a bit better :) Kaelin Hinnant: Thanks :) I did it in zbrush. I basically masked the area I wanted and extracted it. The trick for me is to use dynamesh and always stay at the…
Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very…