My gut tells me that the problem is in using the cut tool. If I am correct, below will help you. If not using snaps (like snap to vertex) you can sometimes inadvertently create an extra vertex/edge very close to another vertex. This will cause the topology to not be composed of quads (even though it may look like its…
sweet! but when i look at that image, now look at the polygon to the right of that window. i still see something strange with it. i tried it on my model over here and there are also some strange divisions happening a the top of the window there. and even on the larger polygon directly to the right of the window (the very…
Thats a bit rude of you. Just because you have skill doesn't mean you can act like your rule all, to be fair mate. I dig your models, but it all depends on where you use them. Having used your models myself (your one weapon you released) i know it was far from perfect in a few spots. You had to use object space maps to…
A lot of us have probably read the Vavle Dota 2 character and texture art guides by now. If you haven't, then GET ON IT! http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf One of the techniques they talk about in the…
I'm a 3dsMax user but my company is using Maya for the project~ I'm not much familiar with Maya due to this sudden but I try to research as much as I can~ After discuss with my friend (Maya user), here's the different between both software~ Please inform me if something was wrong or had a better solution, thank you~ ^^…
Hello I have a 3D scan (mesh) around 10 milion polygons, its an older project started months ago to which i came back now. I brought the mesh to zbrush, retopo it to lower poly and worked on this lower poly in 3ds max (the mesh had holes, bad geometry at times etc.). I want to bring it back to zbrush and re project detail…
yo valkrin. i might have some tips for ya. You started in a good and clean fashion. keep it up. a few things you should keep in mind if you work with max: - keep it simple. you have the basic shape, so what you have to do next is tweaking vertex-es, lines etc with the edit poly function. Play with your model until you are…
Bumping this to let everyone know that the third volume is now available: http://www.cgcircuit.com/course/3d-character-art-for-games-iii This video is all about low polygon modeling. I talk about optimization, deformation, soft vs hard normals and uv splits for bakes, etc. The vid also comes with a low polygon generic…
If you are going to do a big scene you have to have some way over layering details on. First you need to know if your engine supports Decals or Multiple UVs. If it doesn't support either you could try creating an extra set of polygons above the ground to add in those details but you could get flickering issues if you do…
What a lovely texture you got going on this sweet trailer ! I really like the different color values you got going on the red side of things, which makes it really interesting to look at - what could potentially be a totally boring repetetive plane. Great job on that ! What kinda caught me off-guard was the line where you…