Hi I posted this issue in some othe thread and was directed to the technical area. Don't want to make it look like spam. So just tell me if there's some problem. I'm having serious trouble making this rigg to work in Unity. In Maya I just use IKs to make the hydraulic looking cylinders move into each other when the arm…
could I perhaps steal the thread for a second? got a question regarding bip and rather than making a new thread about it.. :) just a quickie :) previously when I wanted to animate character using bip I went around linking/parenting all of that characters joints to each bip part. the character was already skinned and what…
indeed, looks really nice in game ---- ok guys, after 6 or 7 months i will try to participate again =] im trying something new that its still not yet available on the workshop, my idea is a new taunt for Dragon Knight I was thinking about if it could fit the theme this month, because we are working on items this month and…
A rigged character is controlled by keyframe anim from mid spine down, while joints above that physically simulate like a ragdoll. Ideally there'd be a way to blend the amount of physics / keyframe anim per joint. I've tried doing that in Blender. While it mostly works somewhat, the problem you run into is that a ragdoll…
Hey everyone, I'm still quite the Noob when it comes to rigging and I've just run into an Issue I absolutely can't resolve. I have exactly the same Setup on both legs and even tried mirroring and hammering the skin weights, but on the right leg there always seem to be the same vertices "stuck" in place as if they were…
Hello, I am using the latest version of advanced skeleton in maya 2018. I am using a modified version of the cat demo rig. The only modifications I've made are on the feet and face, and the addition of softmod cluster controls which I use for correction/volume loss. The selected softmod cluster control's behavior becomes…
Cyber...PUNK ! because F*CK YOU !!! ^^ This is a little robot I made for school just here in some days ( was working on the Mixamo contest in the same time ). It's really simple, did the mesh in some hours putting boxes and cylinders together. I wanted to do Medieval Bender but the 2D concept was bad in 3D... I will rig…
Hi! I am currently animating a simple character in max with an custom rigg i made, I linked all my IK's to controllers (splines with rendering enabled in the viewport) so i wouldn't have to bother with all the bones. i also constricted the orientations of some of the bones ( like for the feet and hands) to the same…
Mera Rig ( Maya ) and Realtime Viewport 2.0 PBR Skin and Eye Shaders https://polycount.com/discussion/216485/mera-rig-showcase#latest Shameless crosspost technical details: F.A.C.S. Based ( (Facial Action Coding System) - The rig uses 170 blendshapes retargeted and simulated to fit the physiognomy. - Limitations are put in…
granted that except for the alien tail being cool (probably using a similar tech to tomb raider 1 ponytail but still), the animations do their part? I'd say it's more the implementation of the anims and the bugs surrounding them rather than the animations that's wonky? animation doesn't really have any generation leaps as…