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Mechanical Rigg in Unity

polycounter lvl 8
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Psyminator polycounter lvl 8
Hi
I posted this issue in some othe thread and was directed to the technical area.
Don't want to make it look like spam. So just tell me if there's some problem.

I'm having serious trouble making this rigg to work in Unity. In Maya I just use IKs to make the hydraulic looking cylinders move into each other when the arm elbow rotates from its joint. But it won't work in Unity. I downloaded Dozer's Inverse Kinematic but I just can't make it work. It says something like; can't add script component. Make sure there are no compiling errors... (Also I don't know very much scripting at all.)

I've been experimenting with som joints and rigidbody components. But it all went banans!

I really want this to work because it's for my internship for an important job I need.
So I'm extremly thankful for all the help I can get :)

The problem can be discribed with this picture:
http://cargocollective.com/albertakesson/ISSUE

Replies

  • monster
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    monster polycounter
    Are you familiar with Unity scripting? You can use transform.LookAt on both cylinders. As long as the pivots are in the right spot it'll just work.

    Also, it's for an internship ask if scripting is okay to handle this issue. If this a common type of asset for them they may already have a solution.
  • Psyminator
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    Psyminator polycounter lvl 8
    Thanks for the reply :)

    The hing is I'm the only one using Unity at this I've done some very elementry scripting. Like the Space Shooter tutorial. But I don't understand it... Perhaps it's not a hard script I'll make it. Got joints in the scene for the look at-destinations. So it's a good try.
    monster wrote: »
    Are you familiar with Unity scripting? You can use transform.LookAt on both cylinders. As long as the pivots are in the right spot it'll just work.

    Also, it's for an internship ask if scripting is okay to handle this issue. If this a common type of asset for them they may already have a solution.
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