Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Yay Thanks everyone! :D Yeah as Fomori said Tor Frick set up the whole render scene for me in Modo. It's a pretty simple studio env with a spotlight and a shadow catcher. I just made some small changes here and there and re-rendered some models from different angles. perna: Hehe well, I would say sometimes a conscious…
Congratulations for finishing your game, that's an awesome achievement! I like point-and-click and detective games, so I might give the demo a spin when I find the time. One feedback I'd have is that while I think the art direction is a fitting choice, replacing the blob shadows with actual ones (e.g. via depth maps in…
Hi guys I am starting with this of Making Items for Dota2, I love the game and that combined with my passion for 3DArt is what got me here :D . I was wondering how many of you use the Ace-Angel Dota2 Hero shader http://www.polycount.com/forum/showthread.php?t=110022. For what I can see, at a first glance, it would be very…
Hi I was just talking with Bronco about an animation problem he had. Anyway it got me thinking about something I used to be able to do when I animated an object and I'm wondering if this can be done in any other 3D animation program as well. In Infini d I used to be able to move an object from point A say the entrance of a…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Roronoa Zoro is the first ever 3D scanned asset and its an addition to the 'Museum of photogrammetry' that I am creating which will contain tons of 3D scans like this one. This is an action figure I gifted my friend and borrowed it for the purpose of scanning. I have learnt so many things during the creation of this asset…
you're kinda screwed I think -- adobe just straight up deleted share and the old forums once they brought in the green icons if i wasn't playing video games I'd have a go at knocking a directional bevel up myself but given that I am it's probably worth contacting the author if you can find them :D
In that case, the book and the chest wouldn't be suitable for opening cutscenes either, as they've got some really low poly sections which wouldn't look consistent with the rest of the mesh. You need to decide what the purpose of the asset is and make the mesh suitable for that purpose. Either high res and detailed for a…
thanks of all the feedback everyone. :D @next. yeah i had some initial issues with that in the beginning. when i was doing the high poly i tried for that shape but generally, it gave me way too many issues from the other parts of the concept. @Boyso: that can easily be adjusted. :D @EQ: i understand. in the past i usually…