Hi guys I am starting with this of Making Items for Dota2, I love the game and that combined with my passion for 3DArt is what got me here
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I was wondering how many of you use the Ace-Angel Dota2 Hero shader
http://www.polycount.com/forum/showthread.php?t=110022. For what I can see, at a first glance, it would be very useful to preview our items directly in the Viewport, Optimizing our Interoperability with lets say Maya(Replacing Dota2 Graphic Engine)- Mudbox. I was thinking in using it to minimize or to completely avoid having to go back and forth Maya - Dota2 whenever I make a change, and just going to Dota2 Test when the item is in the in game test stage. All the shader Features tell me that I can do what I previously said but IDK. What I am primarily concerned about is the texture discrepancy this way of working would have. So here I ask does anyone have tried this before? Is what I am saying an Utopy?
EDIT: Since it is a Hero Shader, May I be able to use it for items? Just wondering this in the last few minutes, maybe I made a silly and ridicoulous post after all
Thanks In advance.
Sorry for my bad English
Cheers
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