Hello, this thread is for two separate but related questions. 1. Here is a machine gun model that I will use in a first person shooter. This model has quite a bit of geometry on the inside, but this is very small things that will only be seen when reloading, so I don't think it warrants that much pixel space in the UV map.…
Hey there, I represent an in-progress indie project and I'm looking to shell out a bit of cash to get it rolling. I'm not looking to pay much, and this is mainly just for artists who want something on their portfolio or just want to help us out. I'm currently looking for Concept or 3D artists. You maintain all ownership of…
@Fabi_G Your advice about dividing and adding additional edges helped a lot! Thanks for your help. This is supposed to be a low-poly weapon for a game, so I think it should be fine if I add some geo for baking and then remove it?
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I think it comes down to your own judgement; look at the animations and character and think about if this weapon would fit them. For example, a really awesome Hammer for Axe was rejected because... well, his name is "Axe". There are some heroes with less-defined waepon-types like Bounter Hunter's large weapon, Void's Mace,…
i don't really know what it is. it's an enviroment piece i can practice texturing. it's based off of an idea i had for a slanted tower for a weapon pickup area. it could be a wepon testing device, it could even be a huge weapon. i was playing with the idea of putting it on a track. just kinda going at it. what's it look…
Thanks for that and good point. I’ll be sure that the mod team gives me a SDK. One last last question. In the animation portion how are different weapon alignments handled? I noticed that MD5 does not use tags like the older system but does use different cycles on the weapons that are used. Do I just get a copy of the…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Update on some textures, colors, hairs and weapons. I won't reupload the sketchfab preview since I reuploaded the model so you can see the new weapons on the above sketchfab preview.