Wanting to create a fun tutorial, I decided to create Tracer's gun from Overwatch in Blender. Right now I am practicing to make sure I can do it smoothly for the video, and I love where this is going. Currently, I only have it modeled, I still need to bake out the maps and then texture it. After I get it looking the way I…
This is probably not possible, but let us see if there are more fluent users of Data Transfer modifier here. Goal: transfer the custom normal from this continuous piece onto these 2 split pieces You might not see it but the difference is normals on split pieces are not smooth like the continuous piece: I have some…
I recently needed to produce 3d mesh details from very old mesh and normal map texture where those details were flat baked, sort of closer lod and chat GPT managed to do it pretty well . It took lots of discussion whats wrong and how to interpret NM . I had to upload small pictures where the normal map is supposed to spawn…
I've been having some trouble with baking ambient occlusion on organic shapes. I currently use blender for everything but I am curious to know if anyone has experienced this issue with other 3D programs. I would use another program if I could get smooth ambient occlusion maps from them.
I'm a beginner in Blender and am doing the BlenderGuru donut tutorial(doing the cup portion of the old one and geometry nodes sprinkles of the new one), but wanted to do something more by adding a Homer Simpson pic on the larger plate(surrounded by donuts on the edge, but irrelevant to this). Problem is I can't find why…
I grabbed Blender for the sole sake of exporting SMDs so I could get models into HL2. But... it doesn't appear to work. I get an error saying: And I'm pretty dang sure that a mesh was, in fact, selected. I don't know what an armature is. Similarly, Maya is giving me just as much trouble. When I try to export an SMD using…
3. lock camera in hierarchy/link info panel. Also you could find Shift+Z a convenient option to undo perspective viewport changing. Probably you wouldn't need camera at all. Also you can set home view in view cube right click menu. You can change mouse navigation in customize >customize user interface>mouse 4. you can make…
To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph. Currently I have to duplicate materials…
Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something. So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it. I'm having good results with pretty everything, except these kinds of faces. I wanted a…
Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something. So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it. I'm having good results with pretty everything, except these kinds of faces. I wanted a…