My thoughts during this project were focused on designing a light saber that belonged to a Jedi Knight who was never found. I wanted to practice texturing as if someone tried to wipe and clean the stains of war off, and so I utilized the Sandpaper Brush in Painter. Basically, my workflow was to completely cover the surface…
A lot of this years games look almost too good for current consoles, from Halo 4 through Tomb Raider to AC3, so that says nothing. Gears: Judgement is announced for X360 and it's coming in late 2013 so I wouldn't expect nextgen Xboxes before 2014. That makes it kinda early for a nextgen announcement IMHO...
Look like his brow still shooting to much forward ,ears are too big especially the lobe . you could give him a better looking jaw line , center part(bridge + tip) of his nose could be thinner brow: https://www.celebritysizes.com/wp-content/uploads/2016/05/James-McAvoy.jpg…
Sadly, I don't think I will be able to make it this year. I have a wedding to attend earlier in the month. I haven't attended since 2010. Hopefully I can get out there for 2015. I'm going to save up to make sure, and I should have a prototype ready for next year.
I've got the Outliner script working fine in 2015. Used the same script as I did in 2014. I couldn't stand the scene explorer, either. At first I was happy, then I saw what it was :(
I want to sculpting my object but it Always write me that I need to cleanup the object and I fix all the problem that the cleanup tool sent me what can I do? https://cdn.discordapp.com/attachments/272337666916483072/299226241742012436/unknown.png…
- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
I am considering upgrading to the 1080gtx. I am currently running a rather bad card 680GTX which has problems with maya. I do play video games and do 3D work as well as the price for quadros are pretty pricey. What I am wanting to know how many polys or a rough estimate of how many polys can be in the viewport before…
@Nyongoros Everything you see was made in 3ds max 2016, in fact the images are screenshots of the standard viewport. @MaxHoek Thank you for the feedback, it really helps. It's hard to match the sharpness of some edges, i'll do my best! B) @Jesse Walsh I love your piece, nice job!