I am considering upgrading to the 1080gtx. I am currently running a rather bad card 680GTX which has problems with maya. I do play video games and do 3D work as well as the price for quadros are pretty pricey.
What I am wanting to know how many polys or a rough estimate of how many polys can be in the viewport before lagging starts to happen. (The 600 series of cards had some rather big problems where 400k polys causes lagging issues).
Thank you
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edit: a word