Material Functions: Can they only be used within the same package the material that uses them resides in? If I use a material function in a material from an other package and try to save I get an error. Material Editor: The speed of the material editor is horribly slow for medium to large shader tree. Adding a node can…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
My render box is not here yet and all the render nodes are busy so... To derail the thread but keep it on track I would like to offer up two theories why the PC market is lack luster and limping along. 1) We already talked about how MS raped the PC market in order to steal focus away from Sony and Nintendo. 2) Major PC…
I have few suggestions for you : Its a good idea to pose some of the refs that you used as well especially with actors that hae been there forever and look differently at each photo You will benefit greatly if you start doing individual features studies like mouth for example face comfort to simplification very well aka…
Based on that concept : http://www.tiberiumsun.com/downloads/images/banshee1.jpg The team did that : http://w1.397.telia.com/~u39700128/banshee_ready.jpg The texture is from Nightcrawler not me ! But I see we have some parts that need to be scaled, I hope you like it.
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
Here's just a little tip for Substance Designer that I did mention in the material walk-through on my Artstation of Fancy Outdoor Tiles I hadn't known about this for a while but let's say you're exposing parameters so you can control different parameters in engine, but all your controls in engine are turning up as sliders…
Which software is the render coming from Maya 3dsmax or can you send the job from MR standalone? I'm not sure in MR stand alone will do it, I've never tried that before. BUT you could use BackBurner it comes with 3dsmax (maybe with Maya also now?) You'll need to install it on each "server" or render node you want to use…
I was actually trying to figure out this exact problem last week. This is what I came up with. I haven't had a chance to work on this for a few days since I've been kind of busy at work. A good chunk of this was based on Laurens Corijn's Vertex Blending Snow tutorial. Currently it only uses two textures for each channel,…