Hey Guys, Here is a build I've put together. I am a complete novice at this, so was wondering if any of you vets could check it over for any problems or compatibility issues. This is going to be used almost solely for 3d/2d work. 3dsmax, photoshop, zbrush primarily. *Korean Won 1000 = approximately 1 US dollar (a little…
Hello! This is a university project of mine and I'd like it to be as good as possible of course, so I thought I'd post here, this is a development thread where I will post my progress as it happens and I would really appreciate any feedback! I am making two hand painted characters (a boy and a reindeer monster thing) and a…
Sorry for the long post! Looking for a way to get started. So I just have a couple questions in terms of environmental art. I'm trying to expand my knowledge and I've been focusing on character art, but I really want to try my hand at environmental art. What's a typical workflow? Is photoshop mostly used for texturing? How…
Hello Poly Count!!! So this is my first time posting anything on this web site. Background - I have always loved games so a few years ago I made an attempt at art school. After graduating I found out that the rest of the world was really really REALLY good at the 3D thing I was learning for the first time. So I did what a…
Hi everyone! I posted this on the WAYWO thread but no replies so I figured I would post it here as well and see if anyone got any tips/crits and suggestions. I hope this is allowed! :poly122: I was thinking about doing one of the 4 horsemen of the apocalypse so in order to get some inspiration I read the book of…
Hey guys! I'm building my portfolio and I would really like some critique/feedback. I've been around, but never really posted any work. Guess that is about to change :poly142: I'll start off with a character for a personal game project I'm making which involves physics manipulation. This the a 2d concept I did for the…
Hi all, i spent quite of time practicing of stone sculpting/texturing, and hope did not that bad: But for now i can't say i'm really happy with my workflow: - Sculpt something stone-looking - build up base colormap of cavity/peaks (sometimes) - Bake maps/matcaps - mix photo textures with bake to get something looking like…
Tripmine Studios is independent team working on Operation Black mesa and Guard Duty, remakes of expansion packs for Half-Life. We are always looking for talented individuals who would like to contribute to our development. Our team offers you the perfect opportunity to build an extraordinary portfolio while working on…
Ok I am making a factory scene for a uni project. Here's what I have so far: and this is what Im going for: 1. Im assuming this has to be modular? I've started laying out the modular pieces but I have several questions regarding a modular workflow. 2. For the bricks, would I model out each brick and place it on my…
Sorry if there have been similar posts, I didn't see anything in the search. I was wondering if anyone else is/was from a large state college, focused on general education, research and academia rather than art or design, and what you're doing to get yourself in shape for the industry. I chose my state's university because…