just an FYI, you're ECTO-1 is actually ECTO-1A from ghostbusters 2, because the original lacked the satellite dish and didn't have the black and yellow hazard stripes on the sides...
It's an entirely new team from bioshock 1, without ken levine (system shock 2, bioshock creator) why is anyone excited for a 2k games sequel to an Irrational Games game?
i would do the first 1 and weld the edges together, than straighten it out to a strip. bit if distortion, but worth it since it;s easier to work with, and better use of texture space.
what i was trying to suggest was getting a solid grounding in modelling. starting simple with 1 prop and doing it well. Doing an entire scene at this level is running before you can walk.
I take all shots with 2:1 render resolution, 4x GI shadow resolution, 16x or 32x supersampling. Toolbag itself has artifacts with grazing angles that are not resolution dependent.
I also would like to know if anyone has a solution. I have looked into this myself and have not found anything relevant; I just live with it and copy/snap 1 at a time.
This is an MMO I'm currently working on. Might be interesting if you're interested in 'modern fantasy' over 'high fantasy'. [ame]http://www.youtube.com/watch?v=c0S_-UOEw7A&hd=1[/ame]
Wow man looking great definitely improvement from page 1 keep studying that anatomy. I think your modular pieces came out great that bench it pretty cool.
ermm AnimeAngel, wings 3d has pretty good uv tools as well. [ame="http://www.youtube.com/watch?v=wrV_YFnOGzU"]UV mapping in Wings3d Part 1 - YouTube[/ame]