I am currently working a school project and while uving I came across and issue that I could use some advice on.
I have this cylinder that I am trying to UV only the top end is wider then the bottom and I'm trying my best to avoid any stretching or distortion for when i go to texture.
I attached 3 images below for the 3 different ways I tried, if any one knows the the best one to choose or a better way to do it, please let me know.
I feel like I might be over analyzing this to much, but to have a good answer would help me out greatly. haha
1) I think im going to go with the first one, only thing is that It might be hard to texture across but not nearly as hard as the next one.
![cylinder_01.jpg](http://i1112.photobucket.com/albums/k481/Vailyen/cylinder_01.jpg)
2) This one doesn't really have any distortion but the texture on each face is going in all directions. This I think would work just be a pain to texture.
![cylinder_02.jpg](http://i1112.photobucket.com/albums/k481/Vailyen/cylinder_02.jpg)
3) Finally i did just a straight planer projection which has a lot of distortion in it so I don't think would be the best route to go.
![cylinder_03.jpg](http://i1112.photobucket.com/albums/k481/Vailyen/cylinder_03.jpg)
Replies
There is no easy-to-paint, distortionless option - I would never use your first, but I bounce between the ribbon method, the flat project method (3), and the unfold method (2) based on whether I need a lack of distortion or an ease of painting - if the cylinder is more of a flat ring and less cylindrical, I'd use 3 over the ribbon method.
Thanks a bunch!
bit if distortion, but worth it since it;s easier to work with, and better use of texture space.