I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…
Hey all, I'm trying to get into 3ds max, but having a hell of a time remembering how to frame a selection. In maya or XSI you just press F and it focuses and centers the camera on the object - There must be an equivalent tool in 3ds right? Thanks. **EDIT** I figured it out right after I asked for help. Figures. :|
I was wondering if there is a way or script out there. To create a hole from a vertex. Maybe even have some control of how many sides you want the hole to be(as in 6 sided or 8 sided)? This is for my job I need to make a lot of bolt holes for bolts to go in. Instead of going crazy with cuts. thanks for the help or…
Ha ha, I've been meaning to see this movie for awhile now, but I always wondered how (or even IF) they did VFX, this little article breaks it down a bit, some really awesome photos too.…
I have a problem with UDK landscape editor: I made a world in World machine, exported the heightmap, and when I'm trying to use this heighmap in UDK I can't make any landscape: And I can't create any LANDSCAPE. I can create terrain, but I don't know if I can import the heightmap into terrain. What I'm doing wrong. I…
Hello all! I have been wondering about this one for a while, but I simply don't have the required knowledge to achieve it on my own. Wouldnt it be awesome to have a Photoshop action that would simply : - save the current image document, - to a user-defined folder (example : MyPictures or something similar), - using the…
Hey guys, If you want you can check my tutorials (no voice) how to create these things: https://www.youtube.com/watch?v=h3_3oafhE-E&list=PLob6hbUtmU2Ms5oEzjKwYYwUK_ypsOUap&index=1 https://www.youtube.com/watch?v=oGNxvzEyBoY&list=PLob6hbUtmU2Ms5oEzjKwYYwUK_ypsOUap&index=7…
In my keyboard shortcuts I see an option to map "local-relative transform" to a key and "world relative transform". Am I overlooking an option to toggle between the two orientations? My goal is to press a key and watch my widget alternate between local and world orientation.
Hey team, In Maya, is there a script or way to quickly set/reset the pivot point of a mesh to the origin at 0, 0, 0? As opposed to pressing insert and doing it manually?