Textures always have to be in dimensions of powers of 2, so a 10x1 texture won't work. You could do a 8x2 texture, although that's tiny. Try a 128x16. Also, probably no need for a lerp, just treat the texture as a mask.
Oh, awesome idea. Old-timey plague doctor masks are creepy and great, working them into a character design for LoL is brilliant. I can see it working really well with Viktor's design. Looking forwards to following this one.
Thanks for the tip Bartalon :) That did cross my mind but honestly i just could not find the delete hidden button. Various places said to look under the geometry and masking panels. Ill have anoyher hunt for it shortly.
Hi! In busy, urban places with pedestrians/cyclists, I would put them at least at a height that people don't bonk their heads. I'm sure there written rules for this which could be looked up, but ultimately I would go with references (maybe some video walkthroughs on yt?) and what feels right in game. Generally with such…
UVing the high takes only a few min, you're only doing the pieces you need and often that's a simple planar, cylinder or explode unwrap. At the baking stage you really aren't doing too much hardcore modeling that is going to effect the UV's on the high that much. But it doesn't take much effort to redo them if you need to,…
This will be for first a 3D exhibition of a story I wrote, and for art I already own full commercial rights to. Can provide text on request or via chat, but hope the references and the description are enough. I have a super tight deadline for the first draft of the model(this Sunday), and I'm willing to pay a premium for…
Hi, i'm new to modeling because I have though of a good misc item for the Pyro in Team Fortress 2, the "Mangled Musician's Mask." I would like to model and send this in to Valve, hopefully looking very close to this: http://www.delmartimes.net/content/img/f246844/phantom.jpg What I have done is downloaded a thirty day free…
Let's say I have a large asset of an old stone wall. I want the wall to have moss, dirt and a stone base material. I know I need to make masks using Painter that I then use in UE4 with my tiling materials. Here's what I know... From what I understand is you make 2 UV channels. UV1 is a 0-1 layout of all the UVs with no…
Hello Polycount! Hello 10K, working on a new project and making a new head topology for this one is based on an artwork of Natasha Small *(with a minor CC) The topology is 65% done, missing details and loop spacing on the forehead and eye borders, Some pointy loops and so. Will love some Critics here. Not sure at the…
Issue: Edgeware renders black I'm trying to make a mask with an MG Metal Edge Wear generator. I have been following the two Youtube tutorials from algorithmic on the subject. They don't do anything particularly special. Just add the generator, the maps, then play around with the grunge slider. Yet it's not working for me.…