I was pretty excited about this idea.... I doodled it constantly at by boring office job! Imagining how great it was going to look. And even at this point: I was pretty happy and excited! I made some alterations and decided to render: https://vimeo.com/280020606 EURRGHHH. So this took me days to render (not even…
^ This man speaks the truth. Push yourself. Dont stop at one step. Attempt at modeling more complex things as well. And yes, try to give wireframe shot, or a polycount at least, to give us an idea of what we are working with normally. I can make a crate look amazing and Low poly, but in reality I could have an infinite…
Been working on a modular building set, as I realised my 'tools' project was going to be really similar to Scott Homer's environment that he's working on. I'll carry it on when uni's over, I reckon! This piece uses 2 1024 textures, one for the top half of the building (brick section) and one for the bottom half (shop…
I am looking to hire a 3D artist to produce character models for a top-down game. Initially there is only need for a male and female human model, but this may expand to include various fantasy races in future. Already in place are a series of animations, and as such the model must be rigged to fit a pre-existing skeleton,…
If its cool with everyone, I thought once-in-a-while I'd post discussion topics about videogames that are somewhat unrelated to game art. The first one will be about role-playing in videogames. When you guys play games that have a setting that lends itself to this idea do you ever take the time to role play in the game? Do…
Me and my friends are making a top-down shooter game, now i have the game all set up so that the level moves but the ship and all the stuff stays around 0,0,0. so far i have only used a straight level, so i've just used a script to move it straight down. our problem is now i want to make the level have curves so i am…
To answer both of your questions, I trained for 1 year , 8 hours at least a day before I got my first job in the industry. So I've spent in total 4 years working with 3D. And yes, like my friend Dustin says here, you never stop learning. :) See your journey with 3d art as a mountain piercing the clouds. And each time you…
If you have mirrored the UV's, which it looks like you did, one side of that object is always going to be inverted, causing the relax operation not to function correctly. Start by completely laying the UVs out flat with nothing overlapped and then stitch both sides together where it meets at the top, and then running…
Hey guys, I’ve just took part in a game project lately. It’s my first game project and I know this one is merely for experience more than the money. I did the animating for characters. First let’s talk a lil bit about my workflow. My animating workflow includes 3 main steps. The first one called blocking which carries the…