Me and my friends are making a top-down shooter game, now i have the game all set up so that the level moves but the ship and all the stuff stays around 0,0,0. so far i have only used a straight level, so i've just used a script to move it straight down.
our problem is now i want to make the level have curves so i am planning on instead of scripting, animating the level around world coordinate 0,0,0 in max, animating by hand will be too rough. so i was wondering if you knew of a way to constrain the level along a path or something so that the entire level moves through world coordinate 0,0,0
here's a link to a quick animation of what i'm tryin to get at, this is animated by hand and will not work so if you know of a way to do this easier please do tell
http://www.mediafire.com/?drtjfdwxd1x1uib
thanks
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but anyway i figured it out and one of my pet peeves is when a thread is left unanswered, so here is my solution
the reason i need to go through all this trouble is i need it to line up perfectly and be smooth as a babies bum.
turn up your volume i have a deep monotone voice so bear with me:).
http://youtu.be/bwoiIG45shs?hd=1
so yea the video is fast i figure you guys all know this stuff, but if anyone wants a slower tutorial like walk through or just to ask a question my email is alexhackl@live.com.
this technique can be used for any object you want to go through the origin, like say a wormhole animation or something.