I've been having trouble creating a soft leather material. I've been able to find a lot of info on how to make spec maps for hardsurface stuff but not too much on this material. From what I understand it would be a dark, mostly plain diffuse and all the work would fall on the spec map. Does anyone have any tips on how to…
My name is Dan and i am looking for a job. I`m passionate about characters but still i also love some harsurface techical stuff (watch my full portfolio on artstation). Along with photoshop i use zBrush and Keyshot (sometimes) I had some experience in freelance projects but i do want to find more stable source of work.…
Hello again Friends. I've got little problem with unwraping humvee.And because the many details,it will be complicate to unwrap and tweak each part.Could it be a good idea to use 3d coat for it.I'm still learning but i'm not sure do i can get same result with decals dirts and so on(as PS).I can see 3d coat is awesome but i…
Hello again Been away for a bit but still working away. Hit a bit of a rut with last project when it come to back hardsurface normal maps. So I am in the process of working out a solid reliable workflow for myself which once I have my results I will be looking to share them here. First thing here is a underwater pump the…
well, i read it that you should use hard edges instead of having the normal map do the work for that, so you have a real hard edge in the model, i guess it runs in conjunction with number 1. i got that info btw from a pc thread on normal maps. seemed to the standard work that is suggested to folks when they have questions…
Since I'm still very interested in the round edge shader baking workflow for hardsurface modelling, and people have said that I won't need more than 4k maps anyway, I'm gonna give this a shot. The Mari version would probably be better given to someone else since I just bought Substance Painter in the sale yesterday…
very good stuff there, but agreeing on the character, best to get it out of the folio. It's not a horrible character or anything, actually if the idea was to make a stylized character I think you did pretty well. But that's also the main reason why it needs to go. It doesn't add anything to your portolio, skillwise it even…
Looking for feedback for my personal project. https://www.artstation.com/artwork/3dQEXJ Custom tuned Chainsaw. 19 917 Triangles in total. Single 4096x4096 texture set + 512x512 tileable chain. Design is a mixture of various chainsaw models + kart engine + modifications. Highpoly (hardsurface) is created in 3ds max using…
Hello all! This is my very first post in polycount. First of all forgive my bad english. I bring some kind of energy tower/power core. At first chance it was a sci-fi hardsurface modeling experiment and I have no concepts at all. That's the reason i'm getting out of ideas. The goal now is to create an entire room full of…
hi guys! i`ve got some little problem and i can`t figure out how to fix it... here is for example i made quick test scene... and look what i`ve got after rendering... this happened just few days ago before that everything was fine... don`t know why but in general this happens with flat hardsurfaces and other mechanical…