https://www.youtube.com/watch?v=F1eyzCDvV7Y I absolutely love this tutorial, Alexandra gave us a ton of amazing tips and workflow advice when it comes to creating your own stylized environments. There is a ton to learn in this video so I hope you guys enjoy it. What do you guys think?
This is how its looking right now. Its almost midnight so I will continue working on it tomorrow. Please check above post and replies. Any suggestions or place that I should reiterate before moving forward. Thanks.
I like this policy. One of the biggest things Polycount has going for it, to me, is the fact that you can come here and talk to people who know their shit. They can talk about industry stuff as someone in it who's experiencing it, talk about technical stuff because they actually work with it, give feedback on artistic…
Original post removed, maybe I was naive expecting anything other than lolcats. Nevertheless, I'm sure someone can dig it up in a quote somehow and embarrass me. See ya guys.
@Dekard - Yeah I agree dude, that piece is all over the place right now. I'm focusing more on the tank at the moment, so I won't be touching that for some time. Thanks for the input. @VikingJim - Thanks! He weighs in at 8,348 tri's. Initially he was suppose to be put into Unreal, at one point he was, but I redid the UV's…
Some time ago I posted some of my work and asked for critique, I received some really good ones, and decided to rework one of my models while applying those tips: Obs: I also decided to learn to create my own materials in Substance Painter instead of using premade ones from the internet, this exercise was great for me, and…
@Eric Chadwick Thank you for the feedback, I really appreciate it. :) I agree that the lighting still needs adjustment to better match the reference, and doing a proper side-by-side comparison is a great suggestion. I’ve been refining the lighting continuously, but that’s definitely something I can be more systematic about…