hi! I'm working on a small demo for a school application to show off my (graphics) programming skills. My graphics engine supports all the recent features including a full HDR pipeline, but I still need a nice scene to properly demonstrate all this. If you are interested in contributing a small (preferably urban) textured…
https://www.youtube.com/watch?v=HjAMKXDrOM8 Been scratching my head for too long on this one! Advices and crits would be gladly welcomed! Thank you. :D
I'm not sure if this is a bug or not, but all of my subtools turned dark in a ZTL I've been working on. I opened another ZTL and drew it on the canvas, and then drew my darkened ZTL on the canvas. Whenever they overlap the color is fine, but when they dont, the one I'm having issues with stays dark. Any ideas on how to fix…
Saw this on Digg, thought you guys would like to see it, quoted below: [ QUOTE ] Every day, there are more and more Craigs List posts seeking artists for everything from auto graphics to comic books to corporate logo designs. More people are finding themselves in need of some form of illustrative service. But what…
Hi there, I'm having a small issue with Maya. For some reason, I've recently had an occurence when all my plug-ins automatically shut off for some reason and so I tried to remember which ones were actually on previously and activate them in the Plug-In Manager. Problem is that I've begun to realize what exactly these…
Until the 4th of June. Cool renderer for generating beauty renders of models. Good, fast, and cheap! It breaks the rules! http://www.refractivesoftware.com/index.php 49 euros which is about $62.05 usd when I converted it last.
And these are my import settings What's wrong? The animation plays fine in Max like its supposed to but when I bring it into UDK it gets super wonky, except at the middle part, it looks like its supposed to on that frame for some reason
Following Wenda tutorial on importing WM heightmaps I ran into a problem. My texture map from WM is offset, I put the correct terraincoordinates node with the size of the heightmap but the texture is still off.