I frequently use XREF for my models to keep my 3DSMax files small and manageable when importing decimated ZBrush meshes. I use proxies to make viewport performance better. But XREF has a major disadvantage, it loads very slow. When I load a 3DSMax file with 20 XREF files (For each object and each proxy a different file) it…
Hello, My name is Sid Moye. I have worked in the game, film, and cinematics industry for over 12 years. I have a huge passion for games and building awesome environments and props. I have always been one for attention to detail and creative thinking. My Architecture and Industrial Design background has helped in many ways…
good post agg! we are pretty much into everything you said there. I suppose you could say we like to "do stuff" and not spend days just laying on a beach tanning (although activities on the beach are always awesome) Wake up are another place we have been looking into but a week at the english lodge is only $280 which is…
My current gaming rig contains... Intel i7-4770 CPU 16 GB DDR3 1600 RAM Intel 140 GB SSD 700W Power Supply Dual NVidia GTX660, 4GB DDR5 total I'd say that puts my current PC processing in line with the high-end of the prototype SteamMachines. I'm a little light in the GPU department, as I compromised with the lower-end…
Yeah I hear you, iAnimate looks great and I have heard very good things about it. Unfortunately it's mainly a funding thing when we're talking about that kind of money. Over here in the UK, Animation Mentor is recognised as a learning provider eligible for a 'Professional Career Development Loan' which is basically a…
The light intensity is effectively multiplied by the vector length so you don't want non-normalized vectors . I think what Eric means here is that you can use the heightmap for displacement mapping. You can change the strength of a normalmap by adding a multiple of the (0 0 1) vector and renormalizing. Won't strengthen…
Hi everyone!I've wanted to try photogrammetry for a while and I finally took the time to make a 3D model from some pictures I took of a Komainu (lion-dog statue) while I was in Japan. 107 pictures for this statue, this is quite low actually and there is some area I missed (inside the mouth, the belly and below the tail),…
Hi, I'm one of the people working on Instant Terra, a software package for terrain modeling, and I'm happy to join the Polycount community. Instant Terra allows artists to create terrains with the help of a node-based editor. It's a procedural tool aimed at generating very large landscapes in real time (16K or 32K…
Hey all, I have just uploaded some speed-sculpting/painting videos to our YouTube channel if any of you are interested! I have used 3D Coat's powerful voxels for a human head and demonstrate how versatile the tech is by cutting away some ears, improving them and then joining them back to the head with no issues or seams.…