An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
Hello, thanks for taking the time to read my post! My name is Andy Southern and I am a 3d modeler and texture artist with over 8 years experience working with Blender 3d and 3ds Max. Below is a link to some of my recent work and more can be provided upon request! I am looking for freelance or part time work as a 3d…
Hello! This is my first big finished work in a long time, in which I tried to show my skill of work with shapes and textures. I also liked working on a model that would later animate. I took the Chaingun from Doom as a basis and decided to design it in the form factor of a turret. In general, I like the result, I like the…
Hello I am Alper Isler, from Turkey, I am looking for job opportunities in the game industry. I have 5+ years in the industry, currently working as a 3d artist in an animation company, I am specialized in hard surface models for games/animation/vr/ar/mobile applications. I have previously worked as a freelancer for the…
So someone recommended that I send emails of whatever I've made recently to people I've worked with (I haven't worked with anyone in game art but I've done a few random 3d jobs for clients.) Anyways I've been doing that about once every month or two. Today I send out an email to everyone showing the Tar21 and recon knife…
It might be a good story-telling composition to have the murder weapon in the foreground, victim in midde ground, and camera/lights in the background. You could even use a little DOF on the murder weapon, as long as it's evident enough in the blur (prominent blood on the weapon might help).
hansolocambo@gmail.com I'm a 3D modeler looking for a job as an employee preferably in South East Asia / India / Eastern Europe, or for jobs as a freelancer. You can find more of my works on this website : https://hansolocambo.com/ Main activities : Sculpting / Low Poly Modeling / Retopology / Unwrapping / Baking / Hand…
I have a chainsaw model that got the body with the handle and blade. The blade got it's own duplicated series of blades that go around the chain using motion path, snapshot, IK spline handle offset. I got the chain blade working but I need a body joint rig to allow it to work inside of Unreal Engine 4 both 3rd person and…
Hello, I'm having problems with my high and low poly models for my take on the Ratchet and Clank Temporal Repulsor. Specifically my high poly mesh has non-manifold geometry in a lot of places and I wasn't sure if there might be a better way to fix it other than resculpting the problem areas completely? I have tried using…
I am going to be teaching a art work shop at my old college, AI SD about the wonderful world of creating environments utilizing modular assets and the trim textures they are created from. Trying to dispell the illusion that most games are created of uniquely unwrapped static meshes and show the power of trim textures. It…