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I ask for your feedback for my first attempt at weapon design

Hello!

This is my first big finished work in a long time, in which I tried to show my skill of work with shapes and textures. I also liked working on a model that would later animate. I took the Chaingun from Doom as a basis and decided to design it in the form factor of a turret.

In general, I like the result, I like the ratio of shapes and how the textures look, but I'm interested in other people's opinions about all this. The problems that I can highlight from this work, I would call these: because this is a turret, a potential observer will never see movement from above with a shift of the blocking part, which leaves back and releases the barrels. Also, I understand perfectly well that after expanding the barrels, they simply do not have enough cartridges to shoot for so long. And perhaps such long shafts can be a problem when used in closed spaces.

And what would you like to improve in this job?

https://www.artstation.com/artwork/3qzyRJ



Replies

  • kanga
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    kanga quad damage

    You have a duplicate post in this forum. Ask an admin to delete one of them.

  • Fabi_G
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    Fabi_G high dynamic range

    Congrats on finishing the asset, I think it looks cool.

    Design wise, you could try painted metal for chassis/non-movable parts to add some material variation. Some surfaces look a bit noisy in those shots due to the variation in roughness, could also be exaggerated by the lighting. I prefer the shots on the artstation link, seems you didn't update here.

    With more specific informations and questions (gameasset?, polycount/wires, Texturesize, UV layout) you might catch more feedback.

    Much success on the next one!

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