Hello!
This is my first big finished work in a long time, in which I tried to show my skill of work with shapes and textures. I also liked working on a model that would later animate. I took the Chaingun from Doom as a basis and decided to design it in the form factor of a turret.
In general, I like the result, I like the ratio of shapes and how the textures look, but I'm interested in other people's opinions about all this. The problems that I can highlight from this work, I would call these: because this is a turret, a potential observer will never see movement from above with a shift of the blocking part, which leaves back and releases the barrels. Also, I understand perfectly well that after expanding the barrels, they simply do not have enough cartridges to shoot for so long. And perhaps such long shafts can be a problem when used in closed spaces.
And what would you like to improve in this job?
https://www.artstation.com/artwork/3qzyRJ
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Congrats on finishing the asset, I think it looks cool.
Design wise, you could try painted metal for chassis/non-movable parts to add some material variation. Some surfaces look a bit noisy in those shots due to the variation in roughness, could also be exaggerated by the lighting. I prefer the shots on the artstation link, seems you didn't update here.
With more specific informations and questions (gameasset?, polycount/wires, Texturesize, UV layout) you might catch more feedback.
Much success on the next one!