Hello, Polycounters! Here is my last personal project. I did retopo and texturing of the Gladiator model, created by Ben| 3D gladiator. (https://3dgladiator.com/free-gladiator-3d-model/) If you find this character usefull for your personal projects (for animation, or in-game), you can get it for free on the Artstation…
Hi Polycount my name is Tyson Haeh and I'm a 3D Character Animator located in Vancouver, Canada with 6 years of experience. Most of my experience has be in TV but I'm looking to switch gears and move over to games and or movies full-time. You can find my portfolio here: https://thaeh.carbonmade.com And my demo reel here:…
Hello Polycount. I am new to 3D, and have been learning zbrush. I would really like critique on my work (i'll upload more). Everything helps. model This is a WIP head of Akuma from Street Fighter. model A quasi biomechanical bust. model Urien WIP, from Street Fighter, in his Aegis Reflector pose. Thanks.
Hello Polycount community :) My name is Erick Goes, I live in Brazil and studying game design. This is my last work of development of games 3D in the Blender 2.49 and Inkscape 0.46. I wait that they like. Accepted critical. http://blender-games.webs.com/apps/wiki/garoto-coisa-game-2 \__/ (oo) _||_…
Hello everyone my name is Marlon Melgar and am looking for guidance and critique on my projects. I also look forward to speaking with anyone for suggestions as well as how everything works in Polycount. I am currently working this character in Zbrush. The concept art is from KelvinHiu and I found this in his deviantart…
Hi Polycount! Nice to be here :smile: It's my first post here and what's better that present myself as with my showreel as a 3D animator. I have been working on this along this year and finish it a month ago. I have just finished my studies and I'm looking to show it everywhere :) Hope you like it and all constructive…
As foundation for my newest "Imma learn to 3d!"- project, I found this picture: And I will try to make a 3d- version of all of them. Any critique welcome! I will try as much as possible to limit the polycount, and the models will only have one diffuse map (though normal and/or specular etc. can be done upon request). The…
Hi everyone! My name is Nick and I'm 3D Artist :) I have a deep and confident knowledge of creating game-ready assets. I've worked with many of modern techniques and pipelines of making optimized and smart game props and environments using trimsheets, modular structures and tiling textures. I have some experiance in Unreal…
Hi, I am fairly new to 3d modeling, as well as the polycount forums. (1st post!) I am making a map for a game in 3ds max, and I'm constantly running into problems with roads and terrain. I finally figured out a good workflow for creating them - 1. Loft on a spline 2. Create shape from border of the road mesh 3. Shapemerge…
Hi! I'm a bit new here - long time artist, new to 3D. I'm intrigued by the overall helpfulness of the folks here at Polycount. I've read how art used to be passed on from master to apprentice (insert Star Wars reference here) and I'm wondering if there is a professional artist available out there that is willing to mentor…