thanks for the nice comments :) Magnum Force 10 http://www.betheking.com.au/game/ so it is finally online although it is still hidden in a way (but public), it will go mainstream tomorrow or Sunday - so I still have a day or some hours in between to give my final go. Initial development started in September the first day I…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
Hello Polycount! I've made a few threads before this one, but it's time that I get serious about practicing and working on improving my 2D. I created this thread mainly to post art and receive critique; however, I also hope to give you guys a look at all the little nuances that make me who I am. Therefore, there will be a…
Im not gonna sugar coat this, and giving you clear directions here, as that is what you ask and what you need - take them or leave them. I worked the night through and im super on caffeine so here we go: First off, your website looks bad. What is it with those dark gradient blogspot and weebly pages everyone is using. It…
Cool to hear that you're graduating, good job sticking to what you started. I've got a few critiques/concerns, sorry if they're a bit harsh, but hear me out. That combination of like 12 different shades of blue + weird fabric/halftone gradient banner + grunge texture background + stripes everywhere in all directions isn't…
animation is popular as always on polycount ;) cool reel. it has more animations that I'd prolly have in my reel, rather than animations that companies "want" to see, at least if I am to believe the people that have told me to put more runs and walks in my reels. fuck those people ;P don't know how much one can crit on…
hey this is something thats flown through my head lately, just wanted to see what others have to say. After coming back from GDC and speaking to many people from here in real life and such, ive come to notice a few things you see I worked at a small start up company in south florida, as one of the original employees.The…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
My school and job is sucking the life out of me. I'm 23 and in the same situation I was 5 years ago. If you are press for time, feel free to skip the auto-biography to the dashes below. It's not specifically the classes, and not specifically the job (which is at school). The entire situation is sucking the life out of me.…
To be clear, I'd like to avoid this turning into A takes more skill than B, or B is more important than A. If you'd like to brow beat, you have the option of starting another thread. I'd like to stay on the subject of 'environments are more interesting than you might have considered'. To contrast Fate's approach to…