~ Agreed; although I never said it was sensible to pass on unfinished things. I just didn't feel it necessary to break down the advantage of having a fairly decided on mesh, that changes incremently so the rigging/animation can have skin weights loaded (by world space if necessary) without having to destroy too much…
Our indie team is looking for a technical artist with experience with FaceGen - and preferably the HeroEngine as well - to carry out some short term programming work to help us streamline the character model import pipeline by creating a tool that lets us automate more of the process. Details of the current HE FaceGen…
Use the old school workaround that some of us here grew up on. :smile: when working on a highres mesh close up, you can setup polygroups on different areas and just ctrl+shift click a region of interest to isolate it. This will speed things up. Zbrush doesn't work like Mbox because it isn't a true 3d environment. At the…
Hello everybody. I was a modeler all along, but I wanted to practice animation now as well, so I created a very simple rig for a cylinder. I'm animating the cylinder with a shape that's linked to a point helper, which is linked to the IK end effector. As you can see in the gif below, the frames from 0-26 work perfectly…
Hello There everyone, I´m Leandro Orthovasky, and I´m looking for freelance jobs, I have been working as a 3D artist and Tech Art( Character/Props) since 2015, almost 4 years now. I´m from São Paulo - Brazil, and since I am taking a posgrad I´m not willing to travel/move to other places. My skills: - PBR workflow (Painter…
I have a problem that I've been trying to solve for a long time now and I can't find any other solution over Google/Youtube, So I thought I try to get an answer here, hopefully. Every time I go through the usual Baking setup/Steps in Substance (i.e: Import Low Res, Texture Set Resolution, Import High Res, Check Bake…
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…
So me and others (at my old school) have had this problem and I never really got a straight answer if there is indeed an answer: 1. I have a box 2. I turn on snaps 3. I hold shift and drag the object along one axis on the translate gizmo 4. The 'Clone Options' menu appears and I add value to the slider (let's say I enter…
Here's the idea. I want to flatten the red vertices so they are flat to the green grid. And I want them to flatten along the scale axes... which are centered on the camera (which is at world center). Seen from the camera, the mesh does not change proportions at all, but in fact it will be flattened up against the green…
Did you see the PS3 subsurface scattering in the E3 presentation? Looks pretty sweet, but I'll be interested to see how much of this new tech actually makes it into games. Back to HL2, they really nail the environment lighting, in both the original and Lost Coast. The new tech is cool, but you still need an eye for…