Yes, this little thing: Modernized: I'm doing this tiny piece for a texturing class. My workflow for this sculpt: - Basemesh - Preliminary sculpt in relaxed pose - Autoretopo - Pose the retopologized model, transfer sculpted detail back via displacement map - Final sculpt This workflow did cause some UV stretching and some…
Hello! Thanks for checking out my listing. My name is Andy and I am a freelance 3d modeler and t exture artist working primarily with Maya and Blender as well as Photoshop. I can create any hard surface models for your game or film project complete with uv unwrapping, textures and materials. Some examples of my work are…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…
An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
What I described is a weapon creation pipeline for the weapon art niche. It's a standard corporate pipeline. I asked for an evaluation of my mid-poly model, taking into account that it was created for macro shots. There was no question here about which pipeline was better or worse. If you are not familiar with this topic,…
Hello, thanks for taking the time to read my post! My name is Andy Southern and I am a 3d modeler and texture artist with over 8 years experience working with Blender 3d and 3ds Max. Below is a link to some of my recent work and more can be provided upon request! I am looking for freelance or part time work as a 3d…
Hello! This is my first big finished work in a long time, in which I tried to show my skill of work with shapes and textures. I also liked working on a model that would later animate. I took the Chaingun from Doom as a basis and decided to design it in the form factor of a turret. In general, I like the result, I like the…
Hello I am Alper Isler, from Turkey, I am looking for job opportunities in the game industry. I have 5+ years in the industry, currently working as a 3d artist in an animation company, I am specialized in hard surface models for games/animation/vr/ar/mobile applications. I have previously worked as a freelancer for the…
So someone recommended that I send emails of whatever I've made recently to people I've worked with (I haven't worked with anyone in game art but I've done a few random 3d jobs for clients.) Anyways I've been doing that about once every month or two. Today I send out an email to everyone showing the Tar21 and recon knife…
hansolocambo@gmail.com I'm a 3D modeler looking for a job as an employee preferably in South East Asia / India / Eastern Europe, or for jobs as a freelancer. You can find more of my works on this website : https://hansolocambo.com/ Main activities : Sculpting / Low Poly Modeling / Retopology / Unwrapping / Baking / Hand…