Hello, I'm having trouble getting translucency to work correctly in UE4. The problem is that deeper layers of hair geometry are taking rendering priority over the ones towards the outside. The first image is a correct reference, the second image is how it's rendered in UE4 and the third image are the properties I'm using.…
Hey! I'm Nick, and I would like to share this with you, looking for feedback and all opinions so I can develop and improve. I'm quite new to 3D modelling, I've done a few bits and bobs in the past but nothing major, very basic stuff. Like this thing here. Which obviously has many issues. model I wanted to get into it more,…
UE4 is something we would like to add but it is going to be a while. Luke and I each have newborns, I have a full time job, and Luke is busy with Banished. Few people used the UE3 output so I have little reason to believe the UE4 output will be more popular. Son Kim- I haven't done anything with UE4 bakes but I would look…
Hello guys,thought I'd start a progress thread for this little UE4 scene I'm working on in the spare time. It's a section of a orbiting spaceship, a small section (I tried not to overscope it in order to put as much care in it as possible, and finish it in a reasonable time).All materials are done in Substance…
Hayo so this is my first post here on polycount, and this is also my first project that I finished in UE4. Critique welcomed. The environment consists of a mountain valley in the Dolomites. This was more or less a exercise/challenge to get a project done from start to finish and to apply my UE4 knowledge. It was also a…
Hey, I worked on a project for an environment at school and saved the project on my external hard drive. Before leaving, I changed the name of my .uproject and of my .umap ( I didn't know it would cause problem ). When I arrived home, I tried to open my project but UE4 tells me : It's pretty much my first time using UE4 so…
[PAID JOB] Hi, I'm looking for a 3dsmax/UE4 artist for an archviz project: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - good knowledge of Zbrush is an advantage - able to communicate in English…
The Job: Are you interested in revolutionizing virtual communication? Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges? The need for meaningful virtual…
Hey guys, I'm trying to achieve a result similar of this concept art, but I'm not being able to get this lighting and atmosphere in my scene inside ue4, as well as make the scene look so big like in the concept as you can see here Do you know what could I do to maybe achieve this result with the models that I already…
(NOT MINE) I found this really inspiring VFX reel on Youtube. At first I was disappointing over the usual lack of good resources for advanced realtime VFX stuff, but was surprised there's actually a free 3 hour video breakdown of how it was made in UE4. It's in Chinese but still really interesting to see his methods. It…