Hello! Other Worlds Software is a new, British-based development studio and we are looking to expand our team for our first commercial game, Necromancer. Necromancer is a reverse zombie apocalypse game for tablet and PC where the player uses their zombie mobs tactically to defeat the heroes. We've recently completed a…
It's easy if you can hold a screwdriver and don't get the screws mixed up ;) Best expandable laptops are thinkpads - you can swap the DVD with a 2nd harddisk or even an additional battery. Hot swappable. No screws required. Macbook Pros can be expanded easily with a 2nd harddisk because 3rd party manufacturers offer drive…
Hello! Other Worlds Software is a new, British-based development studio and we are looking to expand our team for our first commercial game, Necromancer. Necromancer is a reverse zombie apocalypse game for tablet and PC where the player uses their zombie mobs tactically to defeat the heroes. We've recently completed a…
So I'm in the final stages of launching my GearVR game using Unity3d (4.6.3). There's a few art assets I need replaced/redone -- one of them is my skydome. I'm using the second Skydome in this asset: https://www.assetstore.unity3d.com/en/#!/content/4042 (If you look at the images, it's the 2nd one with the reddish sky and…
Hi, I am working on a project where we are limited by polycount budget (because it's a Sims like builder game, we need to be conservative with polycount and texture). And one thing I am doing, is to use hard edge on models to maintain silhouette, and use a higher poly model to bake smaller bevels onto normal maps. For…
Hey guys, I've spent the last year or so working on learning as much as I can about Environment Art and building up my portfolio. It's been a great experience and I can happily look back and see just how much more I know that I did last year, and that makes it all worth it. In the last couple of months I've been applying…
Update: March 15 - Thank you all so much for applying to my project! I am currently reviewing each email I have received so far, and do not expect to need further applications. Hi Everyone, We are looking for a 2D artist to create a template for our gallery of swimsuits. Individually, each image would be framed with either…
I read about an artist who worked on book covers once, I think it might even have been on CGTalk. He said, he found it was best to work in passes over the entire piece. Meaning that you complete one stage before moving on to the next. EG: 1/ Block everything out. 2/ Completely model everything. 3/ UV map everything. 4/…
My wife got this for me last night, to my surprise. I THINK I'll have to put it on hold until I defeat Fable2 as balancing the two of them might make my head implode. I loved the older Fallout games, actually played the 2nd one till it shattered in my cd drive. The 3rd one seems fun, I played up until getting out of the…
I would suggest applying a skin-colored material to the current model, and put it in the renderer of choice. Before texturing. To see how it actually performs. This should be done periodically during sculpting, not at the end.