Hello!
Other Worlds Software is a new, British-based development studio and we are looking to expand our team for our first commercial game,
Necromancer. Necromancer is a reverse zombie apocalypse game for tablet and PC where the player uses their zombie mobs tactically to defeat the heroes.
We've recently completed a
successful Kickstarter campaign (with demo) to raise the funds to purchase the licenses required to release Necromancer and we've had some fantastic press to help gather momentum (listed at the end of this post), and so now we're on the home-stretch of completing the game.
We're looking for talented and dedicated artists to join our team. Our biggest concern at the moment is the poor quality of our art, it seems to be the only thing holding our team back. We've got a very solid and committed design and development core that has enabled us to get to this stage, and we'd like to recruit like-minded people who have a genuine love for the format and a strong work ethic.
There is also the option for us to commission artists for this project instead of recruiting into the team. We would consider commissioning character or terrain artists by sets of models, for thematic consistency across the game. We'd engage an artist for a month or two full-time to create the models we require for the game, the exact terms and wage we would discuss in detail beforehand.
This is not our preferred method for a few reasons, the first of which are budget concerns, to be frank. We don't have an enormous budget for Necromancer, but we have enough to launch the game and we do intend to turn this into a full-time paid career for our team. We are confident in our games, and we think they are fun and interesting, and present players with new experiences - we're certainly not interested in creating endless sequels, and would rather explore different games and concepts in each project.
The second reason is that we're looking to build a committed and integrated development team that can think fast and tackle projects in the most efficient and effective ways possible. We want self-motivated team members who have a stake in the game's success to really help push the boundaries of what the team can achieve. Finding long-term team members would help that far more than bringing in artists on an ad-hoc, per project basis.
The third reason is that we are not corporate beancounters. We think that this is the right thing to do so everyone involved can be properly rewarded for their achievements.
Character artist requirements:
- Produce high-quality low-poly 3D character models as required
- Character models must have diffuse/specular and normal maps
- Produce props and equipment for the characters as necessary
Environment artist requirements:
- Produce high-quality low-poly mobile-suitable 3D environments as required
- Environments must have diffuse/specular and normal maps
- Produce props and terrain details for the environments as necessary
2D artist requirements:
- Produce high-quality mobile-suitable 2D GUI textures and icons as required
- Produce 2D artwork if necessary
We are happy to work remotely and will interview any candidates via Skype.
Necromancer has a forecasted release date of Summer 2014, and we'd certainly like to be punctual about that, so we would require that any successful candidates hit the ground running. We will bring you up to speed on what is required to complete the game, and you will be included in all team discussions and meetings, and any input you have on the project you will be fully credited for, of course.
All team members will receive a share in the profits from Necromancer.
After Necromancer we have many exciting concepts to explore for future games, and have plenty of ideas for innovative games to create after this project. We've developed the rules for a detailed fantasy RPG system that we think will create a very expansive and tactical multiplayer dungeon-crawler game (not an MMO), so that's something we'd be interested in looking at next.
Thanks for reading. If you would like to apply, please email some examples of your work to contact(at)otherworlds(dot)co(dot)uk and we will be in touch.
Carl Benjamin and Russ Jarvis
Other Worlds Software
Press links:
http://shoost.co/2014/03/25/how-to-raise-a-zombie-and-claim-world-domination-a-preview-of-necromancer/http://cliqist.com/2014/03/25/evil-isnt-dead-in-necromancer/http://cliqist.com/2014/04/02/necromancer-previewed/http://www.gamershell.com/news_161885.htmlhttp://mwap.me.uk/game-industry-news/necromancer-has-landed.htmlhttp://www.swindonadvertiser.co.uk/news/11101584.Zombie_slayers_call_for_start_up_funders/?action=success
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